Crash occurs after pausing and unpausing cinematic after restart level

UE - Platform - Apple - Oct 10, 2016

This was tested on Windows the crash does not occur. This crash also occurs on Matinee cinematic as well, but only when you ~ quit the standalone game. ...

UMG Widget Hierarchy auto-expands on simple changes causing frustration and a slow work flow

UE - Editor - UI Systems - Oct 10, 2016

1. Create a hierarchy in UMG that has a couple layers deep of children such as vertical boxes that have multiple children that are vertical boxes, widget switchers .. 2. Collapse all children in th ...

App crashes when walking off the edge of the platform in QAEntry on tvOS and iOS

UE - Simulation - Physics - Oct 10, 2016

App is crashing when walking off the edge and the player ragdolls tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 Did NOT occur on SamsungS7_8344 ...

App crashes when attempting to move a physics object with the physics gun on tvOS

UE - Simulation - Physics - Oct 10, 2016

QAGame is crashing on tvOS when attempting to move physics objects with the physics gun ...

The hover state for a button is given instead of a click when using touch on mobile

UE - Editor - UI Systems - Oct 10, 2016

The hover state for a button is given instead of a click when using touch on mobile. The user must click twice to get the first button "Click" and the hovered state remains until the user holds ther ...

PlatformerGame has blank white background during intro cut scene on tvOS

Docs - Samples - Oct 10, 2016

Blank white screen during opening cutscene tvOS 10.0 ...

Teleport node sets the movement mode for a pawn back to default

UE - Gameplay - Oct 10, 2016

Teleport node sets the movement mode for a pawn back to default. The current movement is overridden by the default after using teleport node ...

Include Source for additional Programs in UE4 Release

UE - Foundation - Build - Rocket (Installed Engine) - Oct 10, 2016

User pointed out that the Launcher version of the Engine only has source for UnrealHeaderTool but there is a lot more on Github. Would suggest including at least UAT/UBT to aid anyone who wants to d ...

Crash undoing "replace actor with" when replaced object constructs child actors

UE - Gameplay - Oct 10, 2016

The problem seems to be that the construction scripts doubled up all the BlueprintCreatedComponents, so there are now 2 scene components(actually the same one duplicated) and now 2 child actor compo ...

OnRep_ReplicatedAnimMontage causes popping when montage ends

OLD - Anim - Oct 8, 2016

UAbilitySystemComponent::OnRep_ReplicatedAnimMontage doesn't handle some edge cases when stopping the montage when blending is involved. Namely, it's possible on a client (due to latency, etc.) that ...