Water body actor casts static shadow

UE - Graphics Tools - Terrain - Water - Jan 14, 2025

WaterBody Actors will cast static shadows in built lighting even if their Cast Shadow options are disabled. ...

Large Memory Allocations When Adding a Landscape_WaterBrushManager

UE - Graphics Tools - Terrain - Mar 17, 2025

When a "Water Body River" is added to a Scene with a Landscape, eleven Render Targets are allocated for the water rendering. These Render Targets are sized according to the resolution of the Landsca ...

Reimporting mesh will wipe any collisions that were setup using the Static Mesh Editor

Tools - Jun 12, 2015

When Reimporting a mesh the collision that is created using the methods in the Static Mesh Editor will be wiped if there was not previously setup UCX custom collision. ...

HideCategories() property is not held when the editor is closed

UE - Gameplay - Blueprint - Mar 20, 2015

Setting a UCLASS() macro with the "HideCategories" property will updated after a hot reload but after closing /reopening the editor the hidden category will be visible again. ...

Landscape Collision does not register from under the landscape

UE - LD & Modeling - Terrain - Landscape - Jan 4, 2016

Landscape collision does not properly register if a character collides with it from under the landscape. ...

Child components of child actor components in blueprints do not update transform based on parent

UE - Gameplay - Nov 10, 2015

If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the pare ...

Behavior Trees cannot be saved if the Blackboard assigned to it was opened before opening the Behavior Tree from the Content Browser

UE - AI - Nov 2, 2015

Behavior Trees cannot be saved if the Blackboard assigned to it was opened before opening the Behavior Tree from the Content Browser. Reproduced in 4.8.3 binary, 4.9.2 binary, 4.10 Preview 3 binary ...

Graphics failure when pasting code for a BP node into Color Picker Hex field

Tools - Sep 11, 2015

Graphics failure when pasting code for a BP node into Color Picker Hex field Does not occur in 4.8.3 ...

Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone

UE - Gameplay - Blueprint - May 15, 2015

Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...

Snapping Pivot to Vertices is Difficult using New Default Keyboard Shortcuts

Tools - Aug 6, 2015

A licensee requested this ticket be entered as a bug report. The pivot vertex snapping functionality has changed and no longer functions as it did in prior versions of the engine. Somewhere the key ...