The viewports camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off. It seems that this is stopping you from being able to access the "old" stati ...
Widgets that are pooled are given a pointer to a layout cache, if the layout cache dies, the pointer is bogus. Going to need to move over to using weak pointers to avoid the crash, will add some pe ...
Add the 1.6 integration to 4.13 for release. ...
Ensure occurs when attempting to Draw Material on a Render Target. ...
Weird artifacts appear when scrolling through textures in a scroll box. This is more noticeable and happens more frequently at lower frame rates. View AnswerHub thread for examples of artifacting. ...
Editor crashes when trying to force delete assets that reference each other. Blueprint 'A' contains an Actor Component of Blueprint 'B'. Crash will occur when trying to force delete both 'A' and 'B' ...
While an Animation Montage can be played at a negative play rate in Persona, the user cannot use the Character Blueprint to execute this action. ...
The following warning is spammed when moving a physics-enabled skeletal mesh is moved in the level.PIE:Warning: Warning Attempting to move a fully simulated skeletal mesh SkeletalMeshComponent0. Ple ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...