XML Namespace is set wrong for Android in UPL

UE - Platform - Mobile - Aug 3, 2016

XML Namespace is set wrong for Android in UPL; it should be "http://schemas.android.com/apk/res/android". ...

StartCameraFade not fading camera

UE - Platform - Mobile - Aug 3, 2016

This started happening recently in 4.13 integrations. StartCameraFade node no longer has any effect. Fading no longer works in new VR Template. ...

Editor crashes on Launch from SteamVR

UE - Platform - XR - Aug 3, 2016

The latest 4.13 Binary Gamedev engine crashes on launch with a SteamVR callstack. This crash only occurs in Binary, I was unable to reproduce this crash in Github. This issue looks as though it may ...

Toggling Sub Anim Instance properties displays ID numbers in Anim Preview

OLD - Anim - Aug 3, 2016

When toggling Sub Anim Instance Properties in an animation blueprint, the properties will be listed in the Anim Preview Editor with ID numbers. ...

Crash applying animation blueprint with sub instance to Skeletal Mesh Component

OLD - Anim - Aug 3, 2016

Crash occurs when the user sets Anim Class in a Skeletal Mesh Component to an animation blueprint with a Sub Anim Instance node. ...

Crash on saving imported font

UE - Foundation - Core - Aug 3, 2016

Unable to import new fonts into project ...

UFE stats convert does not work with double stats

UE - Foundation - Core - Aug 3, 2016

Found by a user in the provided URL. ...

Crash when re-importing alembic cache file several times

UE - Graphics Features - Aug 3, 2016

This didn't seem to have any relation to settings used within the importer, but just in case, I was using Static Mesh Import Type, Per Frame Sampling Type, Merge Meshes and Propagate Matrix Transfor ...

Non-blueprint ed graphs need to clean up their deprecated pins

UE - Gameplay - Blueprint - Aug 3, 2016

Old UEdGraphPins are not being removed from non-blueprint assets. ...

TAutoPtr uses default copy / move constructors which can cause dangling references.

UE - Foundation - Core - Aug 2, 2016

TAutoPtr uses default copy / move constructors which can cause dangling references. This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, et ...