Default values set in code are not overridden in character blueprint

UE - Gameplay - Blueprint - Mar 23, 2015

If a C++ class based on Character has a default value for a variable and the value is overridden in blueprints, the default value will be shown in game rather than the BP value. ...

Step/Stop/Resume buttons change positions on blueprint editor window when stepping through blueprints

UE - Gameplay - Blueprint - Sep 23, 2015

While stepping through blueprints utilizing breakpoints, the step/stop/resume buttons often change places slightly depending upon which nodes are being stepped through. This can be problematic while ...

When Character BP actor is rotated, "Mesh" component translation differs on Client and Server

UE - Gameplay - Apr 21, 2015

Occurs in: Releases 4.7.6 CL:2510309 Main 4.8 CL:2513846 When Character BP actor is rotated, Translation is changed for "Mesh" component on Client. Server appears as expected. This isn't typicall ...

LIVE: Variables of type UserDefinedStruct that are not compiled when a project is closed will not be visible when the project is reopened

UE - Gameplay - Blueprint - Nov 18, 2014

If a variable of type UserDefinedStruct is created in a Blueprint and the project is closed before the Blueprint is compiled, upon reopening the project that variable will not be visible in the My B ...

Delay node after a Destroy node breaks blueprint string

UE - Gameplay - Blueprint - Feb 20, 2015

When a delay node is placed after a Destroy node in a blueprint string, nothing after the delay node will trigger. Removing the delay will trigger following nodes. ...

Altering interface outputs/inputs causes compile errors on blueprints calling interface

UE - Gameplay - Blueprint - Sep 4, 2015

If an interface is called in a blueprint and then altered, the blueprint will receive a compile error until the interface is removed and re-implemented. ...

UMG Textblock with no font drops FPS by ~30

UE - Editor - UI Systems - Feb 21, 2015

FPS drops in PIE when a widget is called that has text with no font selected. ...

Undo Delete Subcomponent/Child Actor of Blueprint while Playing Causes Crash

UE - Gameplay - Blueprint - Mar 12, 2015

The title pretty much explains it all. When creating a blueprint and using a subcomponent or child within that blueprint, deleting the child actor, and then undoing while in play, causes crash. ...

Pressing Play/Simulate on Window without Focus does not Function on Mac

UE - Platform - Apple - Jun 2, 2015

If a user attempts to 'PIE' within a window that does not currently have focus, the 'PIE' will not execute. The user provided a video on his answerhub post which illustrates the issue clearly. In ...

Setting capsule height on the Server is not replicated to the Client while the Server character is moving

UE - Networking - Jun 18, 2015

Crouching on the Server is not replicated to the Client while the Server character is moving. Reproduced in 4.7.6, 4.8.0, and Main (//depot/UE4/Promotable-CL-2591224) ...