[CrashReport] UE4Editor_Slate!<lambda_c42855a8df853c2fca6077897314e16e>::operator() [slateapplication.cpp:1558]

UE - Editor - UI Systems - Slate - Nov 21, 2017

This is a common crash that has occurred since at least 4.17. Based on the user comment below, this may be a VR issue (unconfirmed) User Descriptionsit seems to me UKismetMaterialLibrary::SetVector ...

[CrashReport] UE4Editor_ContentBrowser!SAssetView::AssetRenameBegin() [sassetview.cpp:3956]

UE - Editor - Content Pipeline - Content Browser - Nov 21, 2017

This is a common crash that has occurred since at least 4.17. Users have not provided any descriptions about their actions when the crash occurred. Source Context 3952 void SAssetView::Ass ...

Ensure exiting PIE after stepping into Blueprint Function Library

UE - Gameplay - Blueprint - Nov 20, 2017

Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library. ...

Custom Widget does not change cursor settings

UE - Editor - UI Systems - Nov 20, 2017

When you are using a Custom Widget, changing the cursor setting does not change cursor during PIE or packaged games. only changing the cursor options in the original widget fixes the issue. This iss ...

Global Tabs summoned during blueprint debugging will be constrained to level viewport when dragging the tab

UE - Gameplay - Blueprint Editor - Nov 20, 2017

Any global tabs summoned while a blueprint breakpoint is triggered will have its movement constrained to the level viewport. ...

Profile Data Visualizer opens second tab when loading ProfViz file

Tools - Nov 20, 2017

Loading a ProfViz file opens a second Profile Data Visualizer tab. ...

Physics object bounces around erratically when interacting with moving/rotating object

UE - Simulation - Physics - Nov 20, 2017

Physics object bounces around erratically when interacting with moving/rotating object. In the test project you will see multiple instances; some will not behavior erratically but many will. The li ...

Callstack tab color scheme different when docked and undocked

UE - Gameplay - Blueprint - Nov 20, 2017

The color scheme of the Callstack tab changes when it is docked. ...

CLONE - ShaderCacheTool build fails

UE - Graphics Features - Nov 20, 2017

In 4.18 and 4.19, it is no longer possible to build the ShaderCacheTool. REGRESSION: Yes. The ShaderCacheTool builds successfully in 4.17.2. It looks like the missing MergeShaderCacheFiles property ...

Can't change to Orthographic View when viewing Character assets in Editor

OLD - Anim - Nov 20, 2017

When attempting to view an Animation Blueprint, Skeletal Mesh, or Physics Asset in any of the Orthographic views the Editor remains in Perspective View. This is a regression as the issue was not pre ...