When using a math expression node within a blueprint, the project will fail when packaging. ...
With a Tessellated Material, either Flat or PN Triangles, applied to a Skeletal Mesh when playing, the Mesh has excessive blur when in motion. If you use the same material and turn off tessellation ...
The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first. The node will compile if the Index is set to anything other than Wildcard. Note that the no ...
"Package Plugin" from Plugin Editor UI will wipe the target folder’s contents first then populate it with plugin files. User was expecting “Package Project” like behavior: Create a new folder in th ...
Adding array element of instanced meshes during simulation does not increase amount of elements in array. Regression (No) issue (does) occur in 4.10.4 ...
When using a delegate variable as a function parameter, dragging off of the delegate pin of an associated function BP node to create a custom event will create a default custom event without the inp ...
Static mesh with simulate physics does not update for clients joining after a session has started ...
Static mesh socket updates do not appear in BPs unless you recompile ...
InstancedStaticMesh component element mismatch between in-level and BP editor can cause crash when modifying transform in BP editor. This can happen when a user modified transform in-level actor's I ...
An instance editable Rep Notify variable will not update on Rep Notify if an instance of if is edited in a scene. A demonstration project can be found here: [Link Removed] Found in 4.22 CL#7053642 ...