Launching the editor with -d3ddebug and enabling LOD Coloration mode gives D3D11 DEVICE_PSSETSHADERRESOURCES_HAZARD warning

UE - Graphics Features - Nov 3, 2015

Launching the editor with the "-d3ddebug" command line option and then enabling the "LOD Coloration" view mode (under "Lit") results in the following D3D warning: D3D11 WARNING: ID3D11DeviceContext ...

Selecting certain objects creates lag, motion blur, and a blurry floor of level

UE - Editor - Workflow Systems - Feb 26, 2016

If I select certain objects over by the robot and saint statues, it creates a very weird, blurry floor. That floor causes motion controller lag and motion blur from the rays. ...

Unable to Package Project for Mac with Source Version of UE4

UE - Platform - Apple - Jul 14, 2016

With a project built from Source on a PC, when rebuilt in XCode on the Mac, more than one user is unable to package the project for the Mac with very similar failures in the build logs. (*See attach ...

Crash occurs when using Random Node and Branch within Sound Cue

UE - Audio - Aug 22, 2016

A crash occurs when playing a Sound Cue with Random node used in conjunction with a Branch node. In the original report the user specifically mentions the crash does not occur if you have not opene ...

WmfMedia: Memory leak while playing videos

Media Framework - Sep 21, 2016

There's a pretty substantial memory leak when playing videos with WmfMedia on Windows. ...

Having Mirrored UVs Breaks Render To Texture Even When Using Different UV Channel

UE - Graphics Features - Oct 24, 2016

If the static mesh has Mirrored UVs on channel 0 it will mess up the "Unwrap UVs for Render" functionality even when using a different channel for UVs that don't have mirrored UVs. ...

Inifinite loop in tick task manager with tick when paused and interval

UE - Gameplay - Sep 16, 2016

When processing tick when paused tick interval tick functions an infinite loop can occur. ...

Mac project being rejected from app store over read/write access

UE - Platform - Apple - Jan 20, 2016

Game was rejected from the Mac App Store for attempting gain read/write access to directories which weren't permitted. Reporter of issue has proposed a possible fix on his AnswerHub post: These tw ...

Adding Text Render Component at Runtime Crashes Standalone

UE - Gameplay - Components - Nov 2, 2015

Adding a text render component to a blueprint through C++ at runtime crashes the standalone player. It does not have any effect on PIE. Also, this only seems to occur when the blueprint in question ...