Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor ...
Discovered this while verifying [Link Removed]. Devs informed me of a command line argument that could be used to output D3D11 debug information and using it caused crashes in both //UE4/Main @ CL 3 ...
Ensure occurs when the user breaks a link in the animation blueprint's Event Graph and then undo's the action. I wasn't able to reproduce it in a class blueprint. ...
Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances: 1. Importing the same 2x2 segment landscape a second time after deleting the first instance 2. ...
If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...
Using AttachToComponent::KeepWorldTransform is causing a mesh to flip in the user project provided in the repro steps. This has not been reproduced in-house without using the mesh that the user has ...
When Capsule Direct Shadows are enable, attempting to play in Mobile Preview will cause the preview to crash. ...
REGRESSION: YesWORKING: 3031272 BROKEN: 3031715 Print String will no longer print on the screen once the user simulates in viewport. Play in viewport will work, but once simulate in viewport happe ...
With a project built from Source on a PC, when rebuilt in XCode on the Mac, more than one user is unable to package the project for the Mac with very similar failures in the build logs. (*See attach ...
After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark. ...