Nested struct splitting gives incorrect node input for fast path

OLD - Anim - Mar 8, 2019

When any of the inputs to a fast path node are connected from a struct member from multiple splits or splits combined with breaks, all input connections to the node will be effectively ignored, inst ...

New animations not added when making changes to FBX files from blender

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2019

When adding new animations to a blender fbx file (via the new actions feature) the editor does not appear to add the new animations to the content browser when changes are imported. ...

Disabling DBuffer Decals causes Decals not to render

UE - Graphics Features - Mar 8, 2019

Disabling the Decal DBuffer in the  Project Settings>Rendering causes the Decals to not render on geometry that overlap their respective Decal Actor. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5 ...

Using more than a single break node disables fast path

OLD - Anim - Mar 7, 2019

Using more than a single break struct node in sequence (despite no break nodes performing calculations) disables fast path. Splitting structs instead does not cause this issue. ...

When using Lighting Scenario, loading order will affect how it's applied to the instances

UE - World Creation - Worldbuilding Tools - Foliage - Mar 7, 2019

When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...

Project configured to spawn Niagara system via Character blueprint in a Code project fails to Cook, then crashes project on open

UE - Niagara - Mar 7, 2019

Project configured to spawn Niagara system via Character blueprint in a Code project fails to Cook, then crashes project on open Discovered when verifying [Link Removed] (also similar to [Link Remo ...

Translation Error during STEP import

UE - Editor - Content Pipeline - Datasmith - Importer - Mar 6, 2019

Using plugin version 4.21E3. The attached STEP file was generated using Fusion 360 v2.0.5357. It is a very basic house model. On import, the assembly named 'mod_Upper Hall2_v5_1' has several compone ...

Landscapes with tessellation only produce shadows when selected

UE - LD & Modeling - Terrain - Landscape - Mar 6, 2019

After disabling Static Lighting, shadows only render for Tessellated Landscape when being selected in the World Outliner instead of rendering all of them regardless if it is selected. Tested in 4.2 ...

SteamVR Stereo layers are using incorrect orientation conversion

UE - Platform - XR - Mar 6, 2019

"SteamVR stereo layers are using the wrong coordinate system conversion and are being improperly rotated. All other conversions in the SteamVR module are using the correct one, just this particular ...