Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile

Tools - Nov 29, 2016

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...

Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

Fbx re-import material issue on LOD 1 and more

UE - Editor - Content Pipeline - Import and Export - May 13, 2019

When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...

Data Asset Deserialization crash after upgrading 4.19.2 to 421.1

UE - Foundation - Core - Feb 7, 2019

The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...

Actor references in Level Blueprint show an incorrect display name after converting the project from 4.6.1 to 4.7 Preview or 4.8

UE - Gameplay - Blueprint - Jan 26, 2015

Actor references in Level Blueprint show an incorrect display name on their nodes after converting the project from 4.6.1 to 4.7 Preview or 4.8. Reproduced in 4.7.1 Preview 4 and in Main (Promotabl ...

OSVR is affected by screen percentage Post Process volumes

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...

Specular Scale 0 on Light still affects Groom asset

UE - Rendering Architecture - Jul 30, 2025

When a light's Specular Scale is set to 0, the specular still affects hair / groom assets. The specular of other assets (like a shiny static mesh in the scene) is properly affected by the change.  ...

Note visibility issues in 2025.1.1

TM - Tools - Apr 25, 2025

[Interchange][gltf] Imported animation are all 1 frame long.

UE - Editor - Content Pipeline - Import and Export - Jan 27, 2025

All the imported animation only contain one frame. If the file contains in archive are imported in a gltf web viewer we can see animation are playing.  [Link Removed] [Link Removed] https://foru ...

Wire thickness settings appear to affect the wrong wires

UE - Gameplay - Blueprint Editor - Sep 28, 2017

When changing wire thickness in the editor preferences the setting appear to affect the wrong types of wires. ...