Raytraced Shadows don't render on landscape grass

UE - Graphics Features - Shadows - Nov 22, 2022

Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression Cast Dynamic Shadow should be enabled in the Landscape Grass Type by default, so shadows should be cast by the ...

Changes to InputMappingContext made during game play revert to previous state after restarting engine

UE - Gameplay - Input - Nov 21, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The following Blueprint nodes are affected by the same issue:Map KeyUnmap KeyAdd Playe ...

Copying a copied 5.0 project into 5.1 does not rename project folder as expected

UE - Editor - Workflow Systems - Nov 21, 2022

I was able to reproduce this issue 4/4 times, and initially started in version 4.26 to determine if this issue was a regression or not. When copying a 4.27 copied project into 5.0 or 5.1, the 4.27 w ...

Hit Box components created by listen server at runtime won't replicate

UE - Networking - Nov 17, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. This is By Design. Replication for actors is disabled by default, and need to be enabl ...

Selecting a Packed Level Actor Blueprint Asset in Viewport does not select all packed assets

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 16, 2022

The Packed Level Actor behavior has changed since 5.0.3, exhibiting the behavior described in the Result. I was able to reproduce this 4/4 times on Windows. When testing on 5.0.3, I confirmed that t ...

Creating a new C++ class derived from the UAbiltyTask from the Gameplay Ability System plugin fails to compile

UE - Foundation - Cpp Tools - Live Coding - Nov 3, 2022

This is not a regression Tested in //UE5/Release-5.0 CL20979098 Creating a new C++ class derived from the Abilty Task from the Gameplay Ability System plugin fails to compile. From the Live Coding ...

Animation may not cull when VSM is enabled

UE - Graphics Features - Shadows - Sep 12, 2022

When VSM is enabled, animation is not culled and animation continues to play. WhenVisibilityBasedAnimTickOption=OnlyTickPoseWhenRendered, animations outside the camera view are culled, but when VSM ...

[AI] Moving a SmartObject actor in a level does not update the location of its Slot in the SmartObjectCollection

UE - AI - SmartObject - Aug 22, 2022

Moving a SmartObject inside of the level shows that the slot debug view is moved along with the SmartObject, but when PIEing the AI react as if it has not been moved/rotated. You must click Rebuild ...

Moving a Widget in UMG by dragging the position value results in Stuttering and Jerking

UE - Editor - UI Systems - UMG - Aug 8, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Moving widgets within UMG by dragging the position value with any sort of speed results in the widget stuttering and jerking around.  ...

Reimporting FBX imported with Import Into Level does not maintain the changed material.

UE - Editor - Content Pipeline - Import and Export - Jul 13, 2022

If you import by drag & drop without Import Into Level, the material will be maintained even if you change it. This is because FFbxImporter::ReimportStaticMesh() sets ImportOptions->bImportMaterial ...