Cannot manipulate morph targets that are unique to the Slave Component through the Master Component. So the situation here is that the Head(Master) does not have the "BeerBelly" morph target, but t ...
In the Random Sequence Player node, it is possible for entries to repeat when Shuffle Mode is enabled. ...
Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...
Get Mouse X and Y stops working when Show Mouse Cursor is enabled This did not happen in 4.10.4-2872498 User Description: hello im having a issue i believe its a bug. im making a city builder sty ...
Drag coefficient on vehicle blueprints affects forward and reverse differently. If in reverse, it seems to be additive or multiplicative to the vehicle's movement as opposed to providing any resista ...
Sculpting a landscape densely covered in foliage crashes editor after freezing. Frequency: 2/2 crashreporter: N/A Additional CrashReporter - [Link Removed] ...
Enviroment: Windows 7 Professional SP1 64-bit Intel(R) Xeon(R) CPU E5-2643 v3 @ 3.40GHz 64GB Ram NVidia GTX 980 (Driver version: 364.51 ) DirectX 11 Behavior in 4.10: The mouse is not captured/focu ...
User checks bTakeRotationFromEffectorSpace before changing EffectorLocation from BoneSpace to WorldSpace. Once set to World Space, the 'End Effector' section of properties becomes hidden and bTakeRo ...
When the plugin wizard is used to create a new third party plugin and restart the editor as prompted, there is a prompt to rebuild the plugin/project. On Windows this rebuild happens successfully a ...
See repro steps. Workaround Unset and set bIsFocusable on widget's class will allow bIsFocusable to be set and persist on the nested instance. ...