Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...
MorphTargets/BlendShapes are read from the scene, not the morpher modifier. This also results in blendshapes names being equal to morph target object name (objects), rather then names from morpher m ...
The Editor will crash in PIE when an Actor calls a method in a UObject that modifies some FString members in the UObject. In the Attached project, the UObject class contains two FString members and ...
Packaged game crashes when enabling Pre-load Screen Movie Player ...
Component hierarchy information is lost when modifying an Instance of a Blueprint that Inherits from a C++ Pawn. Specifically, when this instance's hierarchy is modified via the World Outliner Edit ...
The issue has been reported by one of our licensee. He proposed a patch to be applied in AnimNode_SpringBone.cpp 188,189c188,191 < FVector ParentToTarget = (TargetPos - ParentSpaceBase.GetLoca ...
It looks like UGeometryCacheComponent::TickAtThisTime is not getting called during FGeometryCacheExecutionToken::Exectute, so the time is note correctly synced between the sequence and the geometry ...
Actors added to a layer which is marked hidden/invisible will unhide when loading a map. Confirmed in Main @ CL 4845042 ...
"If you ever compile a Blueprint that you have opened in the Property Matrix, it will lose its connection and variables you change in the blueprint won't be reflected in the Matrix and vice versa le ...
If you disable "Support PointLight WholeSceneShadows" spotlights stop casting shadows. This is working as expected in 4.20 CL# 4369336. Found in 4.21 CL# 4753647 and 4.22 CL# 4809892 This is a reg ...