Closing the GPU Visualizer window on Linux causes the editor to crash

UE - Platform - Linux - Oct 21, 2015

After opening the GPU Visualizer window, pressing the "X" to close the window causes the editor to crash. ...

Compile failure packaging for iOS: "error: member access into incomplete type 'const FCulture'"

UE - Platform - Mobile - Dec 14, 2016

Compile failure packaging for iOSUATHelper: Packaging (iOS): UnrealBuildTool: D:\Build\joseph.wysosky_QuickSwitch\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Source\Private\OnlineStoreIOS.cpp(123 ...

Ensure attempting to submit to source control after enabling plugin

Tools - Nov 17, 2016

Ensure occurs when trying to submit to source control after enabling a plugin in the editor. I wasn't able to reproduce this if the uproject wasn't checked out. ...

Custom Primitive Data types do not work with Procedural Meshes even though the option exists in their Details Panel

UE - LD & Modeling - Modeling Tools - Dec 16, 2021

This is a not a regression. Tested in UE5(Binary), UE4(Binary), and UE5 Main(P4). Procedural Meshes have the option for CPDs listed in their details panel under Rendering > Advanced >Custom Primit ...

A project on Mac that includes a static library will continue to use the old cached version of the library after the library is updated.

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 9, 2016

If a static library that is included with a UE4 project is changed, the new version of the library is not used when the project is built again. Instead, the original cached version of the library is ...

Niagara crashes with skeletal mesh sampling in GPU system in Vulkan

UE - Niagara - Sep 17, 2019

Switching over to GPUCompute with Skeletal mesh surface sampling will crash in Vulkan. This does not occur with CPU sims or in D3D. When testing with D3D I would get the same Niagara compile warning ...

Nodes to the right of an Abort Both node in a Behavior Tree appears to still receive a tick

UE - AI - BehaviorTree - Feb 6, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Behavior Tree appears to tick nodes to the right of an aborted node that is set to abort Both. Those nodes are not executed, but visuall ...

Non-Struct CDO component properties display incorrectly in the property editor.

UE - Gameplay - Blueprint - Aug 17, 2016

UObjectProperty properties within a UActorComponent class aren't exposed for editing in the Details panel when choosing to edit native component defaults in the BP editor. ...

Subcategories in Visual Logger do not Remember Open/Closed State

UE - AI - Aug 2, 2022

Within the actor snapshot area, you can categorize information into different sub-trees, each of which are expandable. However as you scrub through the timeline and new events happen, any sub-catego ...

Sequencer - Soft References do not work as payloads in Event Track keys, the endpoint event receives none/empty instead

UE - Anim - Sequencer - Jul 31, 2024

In sequencer, an "event track" can be added to call functions/events defined in the Sequence Director Blueprint. The parameters for those endpoint functions/events can be sent as a Payload associate ...