It is expected that cooking, including COTF, will fix-up all string asset references. There were a few reasons this wasn't happening, but we should get these fixes into 4.15 as the impact was worst ...
You can also observe this by setting the additional launch paramets for PIE - Standalone game to "-opengl4" and PIE in that mode. ...
Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...
This is a frequent crash occurring in the 4.15 Preview. No other information is currently known. Regression? Yes - there is no evidence of this occurring in 4.14 ...
The editor crashes when the user attempts to reopen the Platform asset after setting the media file to the Windows platform. The editor also crashes when opening another asset (adding in a Media Pla ...
This is a new ticket for the D3D 'HUNG' crash originally reported in [Link Removed]. Some fixes were introduced in 4.14.2 that decreased the occurrences of this crash, but other cases are still ongo ...
This also occurs in 4.14.3 This does not occur on Windows. Could not get this issue to reproduce while recording the screen with quicktime player, but if you experience it in person it really feel ...
Server are not visible to clients in ShooterGame when the LAN is set to off. This occurs on all native platforms when trying to connect to each other when the LAN is off. REGRESSION: Yes Worked: 4 ...
Regression - does not occur in 4.13.2 or 4.14.3 Does occur in Dev-Sequencer ...
A 32-bit ShooterGame package will crash when opened with no logging. ...