There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...
Spinbox displays values that differ from the value of the delta, when values are displayed for a spinbox their value always reads in the 0.000001 values, instead of listening to the delta. Unsure if ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
Some of the text in the Cascade editor in 4.18 is very small compared to other text in the Cascade editor. This was seen on a MacBook Pro with Retina display. It appears to be related to high resolu ...
When using GetMass on an Actor Blueprint, an error is displayed when Simulate Physics is disabled, but GetMass executes successfully. Error Message: BP_Actor_80.MaterialSphere MaterialSphere has t ...
Custom Launch Profile settings will not be saved correctly if the user has the project set to "Any Project" rather than a specific one. ...
No sound play in editor when using ALSA (Advanced Linux Sound Architecture), and log spam when launching a project ...
When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...
Particle SubUV expression does not use texture input. Per User: ParticleSubUV function in Material Editor do not take Texture from Tex node. Since int32 UMaterialExpressionParticleSubUV::Compile( ...
Black bar appears in Scene Capture 2D texture when using VR (resolution 1920 by 1080) ...