Importing FBX creates new materials when using the search materials import setting

UE - Editor - Content Pipeline - Import and Export - Nov 1, 2017

There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...

Spinbox displays values that differ from the value of the delta

UE - Editor - UI Systems - Nov 1, 2017

Spinbox displays values that differ from the value of the delta, when values are displayed for a spinbox their value always reads in the 0.000001 values, instead of listening to the delta. Unsure if ...

Data Tables can no longer import numeric enum values

Tools - Nov 1, 2017

Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...

Some text in the Editor displays in a very small font size

Tools - Oct 31, 2017

Some of the text in the Cascade editor in 4.18 is very small compared to other text in the Cascade editor. This was seen on a MacBook Pro with Retina display. It appears to be related to high resolu ...

Error when using GetMass without Simulate Physics enabled

OLD - Anim - Oct 31, 2017

When using GetMass on an Actor Blueprint, an error is displayed when Simulate Physics is disabled, but GetMass executes successfully. Error Message: BP_Actor_80.MaterialSphere MaterialSphere has t ...

Custom Launch Profile settings aren't saved with "Any Project" set

UE - Platform - Console - UnrealFrontend - Oct 31, 2017

Custom Launch Profile settings will not be saved correctly if the user has the project set to "Any Project" rather than a specific one. ...

No Editor Audio on Linux when using ALSA

UE - Platform - Linux - Oct 31, 2017

No sound play in editor when using ALSA (Advanced Linux Sound Architecture), and log spam when launching a project ...

Increment / Decrement nodes do not call BlueprintSetter functions

UE - Gameplay - Blueprint - Oct 31, 2017

When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...

Particle SubUV Expression Does Not Use Texture Input

UE - Niagara - Oct 31, 2017

Particle SubUV expression does not use texture input. Per User: ParticleSubUV function in Material Editor do not take Texture from Tex node. Since int32 UMaterialExpressionParticleSubUV::Compile( ...

Black bar appears in Scene Capture 2D texture when using VR (resolution 1920 by 1080)

UE - Platform - XR - Oct 31, 2017

Black bar appears in Scene Capture 2D texture when using VR (resolution 1920 by 1080) ...