Making a call to USceneCaptureComponentCube::UpdateContent() will cause the compile to fail with an unresolved symbol linking error. This is inconsistent with USceneCaptureComponent2D::UpdateConten ...
When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...
If the user has two widgets (widgetA and WidgetB) and they use widgetB inside of WidgetA via the user created section and then they alter widgetB the reference to WidgetB will show a REINST Error. ...
Reported by users and seen once by myself. For a project which can exhibit this see: https://udn.unrealengine.com/questions/265039/example-project-for-ios-build-hang-and-poor-modula.html ...
After cooking, If user installs same project which contains drawing material via DrawTile function in HUD, is not displayed in es2, with MobileHDR off (verified on android device) DrawTile script i ...
The Date and Time variable does not appear to replicate when set to be replicated. If the variable is called on a client the client will not update properly. ...
When using the Make Writable button, it is intended to make the file editable without the prompt to check an asset out popping up on subsequent attempts to save the asset. This does not work for Sub ...
if a child actor component is set to a new child actor at runtime, the actor will not update with the transform of the child actor component in the parent blueprint. ...
SetBase() only works with bone names, but would like it to work with sockets. ...