Several licensees have reported this issue. It is caused by FSocketSubsystemSteam::UnregisterConnection being called twice - once after the player leaves the game, and once when it is garbage collec ...
A hard crash can happen when applying auto convex collision to a complex mesh that is below a certain build scale or screen size. The meshes that cause this have higher poly counts and increasing th ...
When a user attempts to create a .dds file using nvidia texture tools and saves it with custom mipmap settings, the resulting file fails to import into the engine. ...
It looks like when reimporting a texture asset into the engine after loading a level, you will be confronted with the File Selection box and not the reimport successful notification. In fact if you ...
Game applications crash on Zenfone 5 once they're launched. This seems to be due to the InitDebugContext(). Chris requested this to be entered for tracking purposes. Chris B: I believe the problem ...
User found that our editor mode functions don't do static casts, and thus you can cast to classes that don't share a common base class with the pointer class we're casting from, resulting in some na ...
Using PostLoad in a class that has a Blueprint derived from it can result in a crash if the Blueprint is saved immediately before and after PIE. CrashReporter Link: [Link Removed] ...
Each time the editor opens a project, the INIalt text file changes, adding 10 pixels to the width and height of floating sub windows, thus negating the usefulness of the "Save Layout" feature. *Obs ...
Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...
If the user changes the tint color of the throbber widget the color of the widget does not appear to change. ...