Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel() This issue occurs when using a template project or QAGame. This does not occur when usi ...
Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve. Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...
Lighting only affects tilemaps from one direction. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.22 CL# 4435744 ...
For Blueprints with components having collision, the collision profile set in the blueprint seems to determine the edit-ability of many collision/physics properties of the instances. The profiles ef ...
Packaging a project that includes a precompiled plugin fails with an error that an object reference is not set to an instance of an object. This only happens in the Binary Engine. If the Engine is ...
Even though the constraint appears to be snapped to the bone in the Editor, when it simulates, the skeletal mesh behaves like it was pulled apart I noticed this while verifying [Link Removed]. Even ...
Cinematic DOF does not work correctly if TemporalAA Upsampling is enabled. Standard Circle DOF works as expected with Upsampling. However, enabling the New DOF Algorithm produces almost no blur when ...
Licensee's project requires the bEnableExceptions flag to be set to true in the Build.cs file. The build compiles for Windows, but when attempting to package for Linux they get these errors: Proce ...
IntValue and BoolValue is always indefinite value in UAIDataProvider_QueryParams::BindData(). Attach the result of Watch in VS. ...
Ranged-Based for in ULevelStreaming::BroadcastLevelVisibleStatus iterates an array which can become modified during execution if new levels are added. ---------------------------------------------- ...