Continual ensures while playing this user's project: LogOutputDevice: === Handled error: === Ensure condition failed: CurrentDepthTexture [Link Removed] [Line: 650] Stack: UE4Editor-Core.dll!FWind ...
Changing the Material on a Static Mesh Actor Blueprint is not updating in the BP Viewport until the BP is reopened. The Thumbnail updates immediately. [Image Removed] Also Reproduced in Main Prom ...
When you change a section of a Multi-Convex Collision to Slyph and then Select the other sections, Engine will crash.Shift-selecting deleted convex in physics assets causes crash(From PhAT) Tried to ...
Modifying the code of the C++ Puzzle template in Visual Studio ...
'Called when another actor steps overlapping this actor' sounds like it should say 'Called when another actor STOPS overlapping this actor' ...
In a project with circular dependencies, components belonging to a native base-class are nulled when a blueprint sub-class is compiled. ...
Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...
This may be a limitation at the moment, but landscapes will block any AO generated from Distance Fields for anything that is below the landscapes surface. This can cause issues for anyone using a ca ...
When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game w ...