Modifying Collections does not batch Source Control operations

Tools - Nov 9, 2016

A licensee is noticing that a heavy use of the Collections system to categorize assets is causing a lot of unnecessary source control operations and generating a lot of noise for their logs. Rather ...

Characters will rarely spawn on top of each other in a networked session

UE - Simulation - Physics - Oct 31, 2016

REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...

Viewport Gets HMD Control Not Working with Vive

UE - Platform - XR - May 5, 2016

When using the Viewport Gets HMD Control option in the Editor Preferences, the Vive does not seem to be able to control the viewport camera, which is what would be expected. ...

Cannot Create a New Project if Windows Username Contains a Special Character

Tools - Oct 26, 2015

If you have a windows username with a special character (in this case, it was ^), the launcher will not allow you to create a new project, and a warning appears indicating that the path cannot conta ...

In Animgraph, Custom Blend Logic set to "Delayed Freeze" causes duplicate "Frames to Cache" field

OLD - Anim - Jan 27, 2015

In the Animgraph of an AnimBlueprint, Using Custom Blend Logic results in the "Frames to Cache Pose" field being duplicated if "Delayed Freeze" is selected. However, if "Standard" or "Freeze" is s ...

Destructible Meshes will flicker in a Packaged Game

UE - Simulation - Physics - Destruction - Apr 9, 2015

Destructible chunks will flicker after the DM has been fractured. These chunks will flicker until they are in a sleep state. Using Sensitive Sleep Family will allow this to stay prolonged. Waking th ...

Lighting Scenarios Map Check warning about multiple skylights not supported

UE - Graphics Features - Dec 5, 2016

When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...

Scene capture produces black texture on encoding devices with mobileHDR == false

UE - Platform - Mobile - Jan 24, 2017

Scene captures are broken on encoding devices when mobile HDR is off. ...

[SM5] (Node TransformPosition) Error when opening HillTree_02 mesh from Open World Demo Collection

Docs - Samples - Jan 31, 2017

The HillTree_02 mesh from the Open World Demo collection has a shader compile error. The user pointing the issue out is reporting a freeze whenever he attempts to use the asset. I provided a workar ...