Crash when attempting to save Soft Object Reference

UE - Gameplay - Blueprint - Aug 13, 2018

Engine will crash when attempting to save soft object reference. "FArchive does not support FSoftObjectPtr serialization. Use FArchiveUObject instead." Also reproduced in Main CL #4247864 ...

Lit Translucency Receiving Shadows with Forward Shading Enabled

UE - Graphics Features - Aug 13, 2018

When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...

CAD Datasmith no longer support Rhino 6 materials/texture on import

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 13, 2018

Projects without PhysX not compiling

UE - Simulation - Physics - Aug 13, 2018

Compiling without "WITH_PHYSX" leads to compile errors. https://udn.unrealengine.com/questions/450489/projects-without-physx-not-compiling.html Projects without PhysX (WITH_PHYSX disabled) will not ...

Missing assignment/recursion in UHLODProxy::FindFirstActor can potentially lead to an infinite loop

UE - World Creation - Worldbuilding Tools - HLOD - Aug 13, 2018

User reports on the forums of being stuck in an infinite loop and noticed a dead branch in the titled function:The body of if (SubLODActor) doesn't actually do anything, guaranteeing an infinite loo ...

[Landscape] returns Incorrect Physical Material

UE - Simulation - Physics - Aug 13, 2018

Doing a line trace on a landscape does not return the correct physical material unless "Generate Overlap Events" was enabled after changing the physical material. If the physical material on the lan ...

Assertion failed in FAudioDevice::UnregisterSoundClass when GC

UE - Audio - Aug 13, 2018

The licensee reported that check(IsInAudioThread()) was failed in FAudioDevice::UnregisterSoundClass when GC. The following is the call stack: 1 #00 pc 030d7b58 libUE4.so HandleError (/home/pirates ...

[CrashReport] UE4Editor_UnrealEd!UEditorBrushBuilder::EndBrush() [editorbrushbuilder.cpp:53]

Tools - Aug 10, 2018

No user comments in crash group 48 bool UEditorBrushBuilder::EndBrush( UWorld* InWorld, ABrush* InBrush ) 49 { 50 //!!validate 51 check( InWorld != nullptr ); ...

Auto Wrap Text boolean check appear twice in the Text Block widget element

UE - Editor - UI Systems - Aug 10, 2018

The Auto Wrap Text property in the Text Block widget element appears twice in the Details Panel. Tested in 4.19.2 (CL- 4033788), 4.20.1 (CL - 4239966),  4.21 (CL - 4275031) ...

Skylight Intensity Doesn't Behave The Same in OpenGL as with DirectX

UE - Graphics Features - Aug 10, 2018

Skylights in OpenGL will not behave hte same as it does in DirectX and will be incredibly bright. Images of the issue are also in the attached project folder. Working as intended in 4.19 CL# 403378 ...