BP Struct's 'Bool variable' will reset back to it's default value on compile. ...
If a user copies and pastes a component that is inside of an actor blueprint that has been duplicated and then the user adds this new actor blueprint to the scene it will prevent the user from being ...
If a "Destroy Component" has a target of self within a blueprint component, the "Destroy Component" node will not trigger. ...
When zoomed all the way in, the selection box does not show up where you originally clicked. The selection box appears where your mouse cursor reappears. ...
Trying to package a blank project on Linux fails. ...
Also reproduced in Main Promotable-CL-2479729 paper2Dsprites assets created from Texture Packer can no longer be reimported into the engine with version 4.7 ...
Variables that are not local to the blueprint are returning as "out of scope" when watched. ...
Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...
There is a misspelling in Wave Editor Tool Tip: "The text too appear in the subtitle." *too should be spelled *to ...
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UNavMeshRenderingComponent::GatherData() + 18874 bytes [e:\downloads\unrealengine-4.7\unrealengine-4.7\engine\s ...