When using World Support or Asset Defined Support on a Destructible mesh that is spawned in, if the static world geometry is spawned in after the DM it will not be supported. However, if the static ...
If an animation has its length changed, either by changing its play rate or reimporting with a different length - elements in any unloaded montages will end up misplaced. Workaround: Load the monta ...
NavLinkProxy does not react to changes to LinkDirection in the editor. it also seems that link direciton setup doesn't get applied even when link's update is forces by moving NavLinkProxy actor. ...
Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...
When using mutliple monitors connected to a Mac the mouse behavior does not function well. Attempting to navigate and drag windows to and from individual displays proves difficult. The user reporti ...
If a user moves the row editor window in a csv datatable, then saves, closes, and reopens the editor, the editor will crash if the user then attempts to select a datatable row in the csv datatable w ...
If a user opens gameplay debugger ( ' pressed while in PIE), all print string outputs to screen disappear, and will no longer appear during any PIE session until editor is closed and re-opened. Wo ...
Found on Linux but Windows seems to have the same problems. When you are dragging/resizing the window, viewports stop updating and/or show garbage. See https://answers.unrealengine.com/questions/21 ...
There are a number of reported movie crash issues, but this report likely covers the main cause. Garbage collection changed in Android 4.0 and we are triggering a check that does not happen with ba ...