Splitting a section in sequencer retains keys

UE - Anim - Sequencer - Jun 22, 2017

This might be intended but I noticed that a split section has all the keyframes that the original section had. ...

[CrashReport] Crash related to movie render - UE4Editor_UnrealEd!UEditorEngine::Tick()

UE - Anim - Sequencer - Jun 22, 2017

This is a common crash occurring for users in the 4.15 and 4.16 releases. It seems related to rendering movies in Sequencer, but additional information is currently unavailable. A log file is attac ...

[CrashReport] Crash related to mesh reimport - UE4Editor_UnrealEd!UpdateSomeLodsImportMeshData()

Tools - Jun 22, 2017

This is a common crash that occurs for users in the 4.16 release. Log file attached. Additional information is currently unavailable. User DescriptionsRandom Crash After right clicking Static mes ...

[CrashReport] Assertion failed: IsValid() - UE4Editor_SlateCore!FWeakWidgetPath::GetLastWidget()

UE - Editor - UI Systems - Slate - Jun 22, 2017

This is a common crash occurring among users in the 4.16 release. Users have not provided any descriptions when they crash, so additional information is not currently available. log file attache ...

Unable to pause Camera Shake if Google VR plugin is enabled

UE - Platform - XR - Jun 22, 2017

Unable to pause Camera Shake if Google VR plugin is enabled. Everything pauses correctly if the Google VR plugin is disabled. Unable to test in Main due to blocker with enabling Google VR plugin. ...

Bandwidth usage of USceneComponent::RelativeLocation is too high

UE - Networking - Jun 22, 2017

USceneComponent::RelativeLocation is an uncompressed FVector (3x32 bits replicated). Consider changing to FVector_NetQuantize100, or consider implementing custom serialization (with customizable qua ...

Typo in Play Animation Node for the play mode "ping pong" tool tip

UE - Editor - UI Systems - Jun 22, 2017

In the "Play Animation" node for widgets the tool tip for the play mode "ping pong" says begging instead of beginning. ...