If user use "FX.AllowGPUParticles 0" during play, a crash will occur after the play ends ...
The expected behavior occurs in 4.19; unexpected behavior occurs in 4.20 and 4.21. Marking this as a regression. Per User: Reading the LightAttenuationTexture in a material receives interference ...
When packaged from Windows for iOS, this issue does not occur. ...
In a Blueprint Nativized Packaged Game a child Blueprint will trigger its parent logic instead of its own when it is called. This was reported in 4.20 Preview 5 (CL-4173640). This issue has been r ...
There's no tooltip info for the Mid node, even though there's a blank space where there should be one. ...
User comments in crash group:Importing CAD through Datasmith, assembly 1109323-00-AImporting .catproduct assembly: whole vehicle door ...
User comments in crash group:Light exort crashSwarm agent crash.Building lighting 1496 #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) 1497 if (!Buffer) 1498 { 1499 ***** UE ...
When a scale box is the the first child of a container widget, setting the user specified scale to 0 will affect all other widgets in the same parent container. ...
UObjectBaseUtility::GetInterfaceAddress() fails due to an incorrect serialized value of the 'bImplementedByK2' property within the non-nativized class's Interfaces array on save. See support thread ...
If you have a set of morph targets which are driven when you record with either the recorder in Persona or Sequence Recorder the resultant animation will not contain any values on the curves. In th ...