Fix the cross compiler so half precision is supportedAdd a project setting to specify the default precision to support on ES31. Be sure the shader version takes this setting into account. — User des ...
Trying to Build a Blueprint Function Library plugin for Mac and IOS fails for IOS. The error message indicates that it is looking for the UE4Game file, but it appears to be looking in the wrong fold ...
This issue has been observed in 4.18.3 as well as 4.19. See attached screenshot showing scene from 4.18 on Nvidia, compare to attached GIF showing same scene on AMD card. ...
Perforce's Batch check-in / check-out operations do not work correctly when trying to check-in / check-out a folder's contents as a direct asset (when selecting a folder and any other singular asset ...
Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped t ...
Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...
This looks like the same issue as [Link Removed], but for ES31 (that was originally reported on ES2 and likely ES31 was not tested) So far this has only been tested on Android. It didn't occur on ...
Data in the Asset details panel < Clothing(Mesh Clothing Assets) does not update unless the Asset Details Panel or the Mesh editor itself is closed and reopened. User Can not go between the Clothing ...
Client stutters when changing MaxWalkSpeed. Did not occur in 4.18 ...
All Niagara Scripts are uncompiled by default. This has been logged ([Link Removed]). Compiling the script resolves the warning noted in 66593 for Module and Function Scripts. Dynamic Input Scripts, ...