Blueprint Break on Exceptions does not work with Accessed None errors

UE - Gameplay - Blueprint - Jan 14, 2015

The experimental feature Blueprint Break on Exceptions does not work with Accessed None errors. To test, create an actor variable in a blueprint and use it as an input to a function without having s ...

3D widget Rendering upside down on Android

UE - Editor - UI Systems - Jan 14, 2015

The 3D widget looks fine in the mobile preview. However, when the project is launched to a device the widget will appear upside down. ...

Project crashes when changing the tool tip of an image widget and then trying to compile

UE - Editor - UI Systems - Jan 14, 2015

The user was adjusting the dpi curve and now when an image tool tip is changed and then the user tries to compile the widget, the project crashes Could be related to:https://jira.ol.epicgames.net/ ...

Overriding functions from a parent class then creating a child class creates two copies of the function in the child class.

UE - Gameplay - Blueprint - Jan 14, 2015

When a child blueprint is created from a child of another blueprint that has overridden a function of the original parent blueprint, the child of the child will have two copies of the function. ...

Vehicle Template dashboard texts is blurred when moving

Docs - Samples - Jan 14, 2015

Descrition: When using the vehicle template the text rendered on the dashboard when using the car is blurred. This seems likely to how the text here is setup vs the hud for the 3rd person view. ...

PerceptionComponent SensesConfig fails to save

UE - AI - Jan 14, 2015

Seems there are issues with saving SensesConfig. Has to be investigated: "First I tried creating the SensesConfig instances in the instanced array property within the component on blueprint templat ...

Split Struct Pin on a Function output will return a compiler error

UE - Gameplay - Blueprint - Jan 13, 2015

Split Struct Pin on a Function output will return a compiler error: Error Pin New Param 1 X named NewParam1_X doesn't match any parameters of function NewFunction_0 Error Pin New Param 1 Z name ...

After clearing the options of a ComboBox (String) widget it will not update

UE - Editor - UI Systems - Jan 13, 2015

If a user uses clear options on a combo box (String) and then tries to add new and different data, the data that is added was the data that was removed with the clear options node. ...

Timeline tracks can be given the same name as existing execution inputs, and renaming them and compiling will cause a crash

UE - Gameplay - Blueprint - Jan 13, 2015

Timeline tracks can be given the same name as existing execution inputs, which causes some unusual behavior when dragging off the pin. Renaming them will rename the execution pin instead, and compil ...