[CrashReport] UE4Editor_Cascade!FCascadeEdPreviewViewportClient::GetCascade() [cascadepreviewviewportclient.h:72]

UE - Niagara - Jul 14, 2017

This is a common crash affecting users in 4.16. It appears to be a continuation of [Link Removed]. Users have not provided additional information about this crash. Source Context/** Accessors */ ...

Missing receipt error packaging Blueprint project for tvOS with custom iOS icon (Launcher build)

UE - Platform - Mobile - Apr 15, 2019

This failure occurs when trying to package SunTemple for TVOS. It did not occur with a blank blueprint project, until I added a custom iOS icon and tried to package a second time (I hypothesize th ...

[CrashReport] UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [blueprintnativecodegenmodule.cpp:391]

UE - Gameplay - Blueprint Runtime - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: bSuccess [Link R ...

[CrashReport] UE4Editor_CoreUObject!FCompressedChunk::FCompressedChunk()

UE - Foundation - Core - Jul 24, 2017

This is a common crash affecting users in 4.16 and the 4.17 Previews. The two descriptions provided by users say their crash occurred after updating their project from 4.13. User DescriptionsUpgra ...

[CrashReport] UE4Editor_UnrealEd!SCurveEditor::OnObjectPropertyChanged

Tools - Aug 1, 2017

This is a common crash that has affected more than 170 users since at least 4.15 and occurring into 4.17. Based on one user description and frequent project names, this appears to commonly correla ...

[CrashReport] UE4Game!FStreamingManagerTexture::FStreamingManagerTexture()

Tools - Jun 6, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. This crash is only occurring in packaged games, not in the editor. The Logs contain the follo ...

Undo/Redo can cause the gizmo to desync from a leaf-selected component

UE - Editor - Workflow Systems - Oct 18, 2021

This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder ...

BP hierarchy change triggers incorrect map actor load warning: AttachTo: '{0}' is not static {1}, cannot attach '{2}' which is static to it.

UE - Gameplay - Blueprint - Apr 11, 2024

When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...

[CrashReport] UE4Editor_Engine!USimpleConstructionScript::RemoveNodeAndPromoteChildren() [simpleconstructionscript.cpp:785]

UE - Gameplay - Blueprint - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context: 770 AllNodes.Remove(Node); 771 772 Node->bIsParen ...

[CrashReporter] Crash in FAnimNode_StateMachine::Evaluate()

OLD - Anim - Aug 22, 2016

This JIRA was created as a result of it being one of the top crashes occurring in 4.13 Preview 2 Error message: Access violation - code c0000005 (first/second chance not available) Source Context ...