Adding a Scene Capture 2D to Render Target will override Motion Blur settings in level

UE - Graphics Features - Nov 24, 2014

With a Render Target From Scene Capture 2D setup in a level , the motion blur settings from a global post process volume is overridden. Was investigating Scene Captures picking up Motion Blur when ...

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash

UE - Platform - XR - Nov 21, 2014

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash. The editor however will not crash, just the Standalone game. ...

Actors re-scale to original size when attached to other actors

UE - Gameplay - Nov 21, 2014

Actors rescale to their original size when placed in level then attached to another actor. ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

Multi-Material Skeletal Meshes assigned a Material in Details panel lose access to all other materials

OLD - Anim - Nov 21, 2014

When you assign a Material to a Multi-Material Skeletal Mesh via the Mesh's Level Viewport Details Panel, you will lose access to all the other material Elements after the first assignment. For ins ...

Striped Stencil Artefacts across scene under OS X using ATi 4xx0 GPUs

UE - Platform - Apple - Nov 21, 2014

From AnswerHub: Lighting problem [Mac] I am currently testing UE4 on a Mac at my college, but there are these strange lines where light is being cast onto surfaces. I'm currently wondering if this i ...

GamePad input commands for multiplayer all send to player 1

UE - Gameplay - Input - Nov 20, 2014

When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...

The Color Picker in the Material Editor doesn't pick colors from windows outside of the editor anymore

UE - Rendering Architecture - Materials - Nov 19, 2014

The Color Picker/Eye Dropper in the Material Editor doesn't register colors from any windows outside of the editor anymore. Changelist #2337679 (Not working here of any changelist created after it ...

The constructor for the FWheelSetup struct in WheeledVehicleMovementComponent is in the .cpp file instead of the .h which can prevent projects from building if they contain a custom class deriving from WheeledVehicleMovementComponent.

UE - Simulation - Physics - Nov 19, 2014

When a code class deriving from WheeledVehicleMovementComponent is created in a Vehicle Advanced template project, the user is required to include a constructor for the FWheelSetup struct in Wheeled ...

Material editor: Parameter grouping does not work within functions

UE - Rendering Architecture - Materials - Nov 18, 2014

When a parameter is placed directly within a material it's group assignment works. The parameter is listed within its group in material instances. This does not work with parameters that are creat ...