If the Preview rendering level is changed to Android ES3.1 Preview during PIE, the editor will crash. ...
Editor frame rate is very slow rendering the Property Table in 4.19. This is a regression from 4.18 Showing frame-rate in the editor with the property editor open shows really high GPU time: [Ima ...
Building the Engine in Visual Studio will fail due to an unresolved external symbol error if a new global variable is added to CoreGlobals.h and then referenced elsewhere in the Engine code. The bui ...
Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...
When a sequence contains a spawnable, it is immediately dirtied after saving and closing ...
-When a curve of a transform track is edited animation tracks set themselves back to start at frame 0. -Tested with scale to avoid interference with location -sequencer is not docked ...
When a Blueprint is based off of a class that has its root component defined in C++, any components added to an individual instance of a blueprint reset their hierarchy so that they are always attac ...
From Bug Submission: The variable in the image I attached is unable to distinguish between multiple characters all possessed by the same player controller. So if one character has this variable set ...
It appears that the information contained in a map variable that is been marked as instanced editable can not have the information changed from the default values. An instance who values have been c ...
Ads between matches WERE working, as was the purchase option. This was found in Shipping, but I was able to reproduce and gather logs from Development. This was found on a Pixel 2 on Android 8.1 ...