KiteDemo: DestroyActor Warning when Saving - Height_x3_y2_C_1

UE - World Creation - Worldbuilding Tools - World Composition - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – When the editor autosaved I noticed a warning occurred in the output log. – Issue occurs during any Save operation. User can use ...

Code Projects do not upgrade cleanly to 4.16

UE - Foundation - Core - May 4, 2017

When using the "Switch Engine Version" option in the uproject's right click menu to change a project's engine association, switching to 4.16 and attempting to launch the project forces the project t ...

Crash reimporting a skeletal mesh with less Material IDs than on first import

NOTE: Does not occur in 4.16, entered this to find a fix for licensee to integrate. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out o ...

Auto Scalability always Defaults to Epic Settings on Macs

Tools - May 4, 2017

When using the Auto Scalability feature either through the Editor or through the console command, 'scalability auto', the settings default to Epic quality. Not that there are Macs out there that ca ...

Negative values in Display 1.7 of the Math_Hall map are not graphed correctly in ContentExamples

Docs - Samples - May 4, 2017

This is a regression from 4.15.2 ...

Details for new components added during hot reloading aren't complete

UE - Gameplay - Blueprint - May 4, 2017

Adding a new component in code does not show all editable options in the details panel. Ex: When a sphere component is added to a class, the Transform category will only list the Scale. Location a ...

Certain levels have little lighting in ContentExamples on Mac

UE - Graphics Features - May 4, 2017

Certain levels have really dim lighting in ContentExamples on Mac. This does not occur in //UE4/Release-4.15 on CL 3416026. Maps tested so far where the issue is noticeable: Navmesh UMG ParallaxOc ...

Warning: repairing painted vertex colors due to static mesh re-imports! in ContentExamples

Docs - Samples - May 4, 2017

Not a regressionInfo Repaired painted vertex colors in 0.0s for 2 components in /Game/Maps/Leveldesign_Workflow. Resave map to fix. Warning Spent 0.0s repairing painted vertex colors due to stati ...

Incorrect display for default exec pin for Switch nodes

UE - Gameplay - Blueprint Editor - May 4, 2017

The pin for Default for switch nodes in the preview build for 4.16 displays as a circle, this visual display for a pin is used with variables or a reroute node, but the default is and exec pin, and ...

When changing Select Node index pin from boolean to int/byte options do not update

UE - Gameplay - Blueprint Editor - May 4, 2017

When changing from boolean to Integer/Byte the select nodes options are not changed to Option 0/Option 1 and instead are left as False/True ...