Cable Component wildly swings around when the World Origin is shifted

OLD - Anim - Dec 18, 2017

Cable Component wildly swings around when the World Origin is shifted. Standard physics object are not effected. ...

Skeletal mesh vertex colors swizzled on Mali devices

UE - Platform - Mobile - Dec 17, 2017

We are currently experiencing an issue where skeletal mesh vertex colors are different on certain mobile devices. What we see is the following:Red and Blue channels are swapped.It occurs consistent ...

Calling RegisterComponent in the PreInitializeComponents of an Actor will cause child components of its components to not be initialized

UE - Gameplay - Dec 15, 2017

Calling RegisterComponent in the PreInitializeComponents of an Actor will cause child components of its components to be ignored because the Actor is still being initialized. My understanding is tha ...

GameplayTagContainers can cause a crash in packaged builds when Event Driven Loading is enabled

UE - Gameplay - Dec 15, 2017

A user has reported that using a GameplayTagContainer can cause a packaged build to crash when EDL is enabled in certain cases. In this case, if the base C++ class that includes this GameplayTagCont ...

Sound Wave Actions Menu Closes Automatically When Changed to Columns View

Tools - Dec 15, 2017

After changing the view to columns (by going through Right click < Create Dialogue < View Options < Columns) the Sound Wave Action menu will close out automatically before any options can be selecte ...

Using the Set Position in Viewport changes anchor values to 0

UE - Editor - UI Systems - Dec 15, 2017

When Using the "Set Position in Viewport" it changes anchor values of a widget to 0. This node seems like this should not be changing the anchor values, but it is unsure if this is intended behavior ...

Default value for BP struct within BP struct not set

UE - Gameplay - Blueprint - Dec 15, 2017

If I set a certain default value for a struct within another struct, it is reset to "None" and the value is not accepted. Below are detailed steps to reproduce as well as a minimal project. Source: ...