[CrashReport] UE4Editor_DestructibleMeshEditor!UDestructibleChunkParamsProxy::PostEditChangeProperty() [destructiblechunkparamsproxy.cpp:18]

UE - Simulation - Physics - Destruction - Sep 14, 2017

This is a somewhat common crash occurring for users in 4.17 User Descriptionsdeleted something Source Context 7 UDestructibleChunkParamsProxy::UDestructibleChunkParamsProxy(const FObjectI ...

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled

UE - Graphics Features - Sep 21, 2017

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled. This issue does not affect objects that are added as a component to a blueprint. To w ...

Add Movement Input does not work on any pawn that is not controlled by the player

UE - Gameplay - Player Movement - Oct 13, 2015

Add Movement Input does not work on any pawn that is not controlled by the player. Note: this worked in 4.7.6 and earlier. Test project attached. In it, the Player Controller controlled by the acti ...

Changing the name of a variable that references a Blackboard Key inside a Task removes the Key reference inside the Task's node in the Behavior Tree

UE - Gameplay - Blueprint - Oct 5, 2015

Changing the name of a variable that references a Blackboard Key inside a Task removes the Key reference inside the Task's node in the Behavior Tree. Clicking on the Behavior Tree's Task node that r ...

Cyrillic user name with Windows will prevent APEX cloth apb files from importing

OLD - Anim - Jan 29, 2015

When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually

UE - Editor - Content Pipeline - Import and Export - Feb 23, 2017

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually Error from manual import: Warning The bone size is too small to create Physics Asset 'ButterflyVa ...

[CrashReport] UE4Editor_CoreUObject!UPackage::Save() [savepackage.cpp:4597]

UE - Gameplay - Blueprint Compiler - Jul 14, 2017

This is a common crash affecting users in 4.16. Users have not provided additional information. Source Context// Set the parent index, ifthis export represents a UStruct-derived object 4589 ...

Pick New sprite option becomes unavailable if you change the view options

Tools - Jan 4, 2018

The Pick New sprite option becomes unavailable if you change the view options to either tile or column when working with the keyframes of a 2D animation. This issue affects the project indefinitely ...

UProceduralMeshComponent::UpdateMeshSection does not call UProceduralMeshComponent::UpdateCollision

UE - Simulation - Physics - Apr 20, 2020

Updating a procedural mesh results in an incomplete collision update. Collision bounds appear to get updated properly, but collision data is not updated, despite a navigation rebuild being triggered ...

Instanced Static mesh does not LOD at the same screen distance as standalone mesh

UE - Graphics Features - Nov 11, 2014

DESCRIPTION: When using instanced static mesh component in a blueprint that has LODs the normal distances for LODs are not reflected for the instanced static mesh component. AH Post: https://answe ...