Get Ping in ms returns 9999 in a packaged game when tested on systems not on the same network. This does not prevent Client connection to the Server. Note: my understanding is this would be caused ...
Calling SetMassOverrideInKg reaches back to a "check(GEngine)" call in BodyInstance.cpp (line 2998). B/c of this check, the engine will crash on load if SetMassOverrideInKg is called inside a class ...
As the title suggests, whenever you attempt to add a third player using splitscreen, whenever the third player is created the viewport renders black. This only occurs when the viewport is sized to a ...
If the user has the class defaults of their actor blueprint set for Run construction script on Drag to be false then the vector 3D widget will cause the blueprint to run the construction script anyw ...
Put Rigid body to sleep does not appear to work within the construction script ...
If the user uses the is hovered node with a scroll box, the node will return true no matter what once the scroll box has been hovered once. ...
Code / blueprint script for game mode login functions executes before the game mode begin play function. ...
If the user uses Exposure Bias on pp volume the right eye will have a section that appears different causing a line. ...
Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor. EDIT: simple test project attached. Make sure Auto Connect to Server is disabled, and PIE with 2 p ...
The Tooltip for the Results Pin of the DynamicBranch Material node incorrectly says that Color Input 1 will render if the Alpha is greater than 1, but the setup is for greater than 0. [Image Remove ...