Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...
The overlap events fire multiple times with only one trigger of the opposite call. (example: Begin over lap will fire multiple times when the end overlap was only called once) ...
The Icon size for the iPhone plus in project settings appears to be looking for the wrong size. This causes the icon size to be incorrect in a default project. ...
When a property added to an ActorComponent class uses the specifier EditInstanceOnly, the property is editable inside a blueprint with the component rather than only showing up when selecting an ins ...
Spline points are not moved into sublevels if a segment of landscape is moved to a sublevel. Regression (No) issue (does) occur in 4.10.4 ...
Vertex Painting changes collision complexity if the asset is saved while vertex painting. The collision change is set to "Use Complex Collision as Simple". If this is intended functionality there sh ...
BlockingVolume is not working once packaged while using the Frozen Core map from Infinity Blade: Ice Lands. BlockingVolume is working if you manually add it to Infinity Blade: Ice Lands. This has be ...
Macro Library tries to recompile upon PIE when Auto Recompile is turned off and library does not need to be recompiled. Note The macro library does not have to be used to cause the compilation mes ...
Find Session does not always return the correct amount of sessions when finding sessions at the same time. ...
When using the DisplayName specifier in a UFUNCTION that has a return (anything other than void), the DisplayName does not apply to the function's name in the My Blueprints panel after being overrid ...