When attempting to view an Animation Blueprint, Skeletal Mesh, or Physics Asset in any of the Orthographic views the Editor remains in Perspective View. This is a regression as the issue was not pre ...
THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...
When the Project Nativization method is set to Exclusive, packaging the project will cause any struct blueprint (UUserDefinedStruct asset) to be nativized, without actually setting nativization on t ...
When adding rows to a DataTable that has its DataTable tab hidden or exited out, the Editor will crash when adding a row to the DataTable. This crash happens in 4.17, 4.18, and 4.19. ...
The questioner of this problem at UDN wants to create a Precomputed Vosability Volume with the deformed volume. When Extruded Precomputed Vosability Volume is used, the cell will not fill this volum ...
If the actor with a replicated root component spawns and is immediately attached, when it replicates to the client the transform will be incorrect. Adding a small delay between the spawn and attach ...
Multi Convex Hull created bodies that are not as accurate as in version 4.17 on skeletal meshes ...
Overriding a BlueprintNativeEvent function with a const reference parameter in blueprints causes the project to fail to package if the blueprint is nativized. Note: This only occurs if the function ...
This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 47 void UK2Node_MacroInstance::PostPasteN ...
This is an infrequent crash in the 4.18 release. Based on individual crash details it seems frequently related to Sequencer. Users have not provided any descriptions of their actions when the crash ...