Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values. ...
Changing the view mode to Shader Complexity while in Android ES 3.1 preview render will show a black and grey checkerboard in the viewport. This does not happen in UE 4.27 ...
Nanite enabled Foliage stays visible when Foliage is set to Hide All. ...
An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...
Data layers still contain references to external actors when they are deleted. ...
When creating a C++ class and compiling utilizing Live Code, upon creating a blueprint class utilizing that C++ class as it's parent and restarting the editor, the blueprint class loses it's parent ...
Actor Foliage can't be added to Foliage Paint or Single with World Partition maps. ...