Collision boxes become sluggish to move when using higher poly meshes. High poly boxes attached (60 K and 120K tris) Users Video for reference: [Link Removed] ...
The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to f ...
If you pilot an object and wish for it not be moved, such as a camera, you can use the Lock Actor Movement option. This will stop the object from moving, but it will not stop the object from being r ...
Interface functions called as events in Blueprints that implement the interface cannot be set to replicate. When the event node is clicked, the Details panel is empty. Reproduced in 4.7.6, 4.8, and ...
MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...
When placing a Scalar Parameter into the Alpha position of a LERP you will not get the same results as placing a Constant Value when used in a Post Process Material. Constant Value of 0: [Image Rem ...
The Child Actor Component cannot be selected in the Blueprint Editor Viewport. Selecting the Child Actor Component in the Components tab is the only way to select the component. Reproduced in 4.7.6 ...
If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...
When you place a Mesh with a Translucent Material using Separate Translucency in the view of a Scene Capture 2D using Gaussian DoF, the resultant capture will ignore the Separate Translucency Settin ...
When taking a high res screenshot of an object in orthographic view in 'Unlit' mode, the object size in pixel is the same no matter the resolution multiplier. For instance if you set it to 10.0 th ...