Disabling the SteamVR plugin in a Blueprint-Only project causes the packaging process to require an IDE to complete, as it requires compilation. Regression?: Yes This did not occur in 4.16.2 Note: ...
This is a common Linux crash that has occurred since at least 4.14. ...
This is a longstanding Linux crash that occurs with some frequency each release. ...
This is a common Linux crash in 4.16.2. ...
This is a common crash affecting Mac users in 4.16, and going back at least to 4.11. This seems to be a continuation of [Link Removed], which was closed as cannot repro. User Descriptionswas looki ...
This is a common crash affecting Mac users on 4.15 and 4.16 User Descriptionswhen i activate the blur effect of chameleon plugin. From LogAssertion failed: Assertion failed: IsValidRef(GBufferReso ...
This is a common commandlet crash for Mac users in 4.16. In all cases, the command line is like: "(path/project).uproject" -run=Cook -NoLogTimes -TargetPlatform=IOS -fileopenlog -unversioned -ski ...
A crash occurs when adding the two rendering variables 'r.UseShaderCaching' and 'r.UseShaderPredraw' when deployed to an Android device packaged for (ETC2). I ran a few more tests to try and isolat ...
This is a common crash affecting Mac users in 4.16. It has occurred since at least 4.13 ...
This is a common crash affecting Mac users in 4.16. User DescriptionsI tried to build the lighting and it keeps crashingWhenever I attempt to build the project or change the preview rendering to IO ...