Using a Dynamic Material Instance on a Nanite Landscape doesn't work

UE - LD & Modeling - Terrain - Landscape - Oct 30, 2023

Nanite and mobile landscape don't have support for dynamic materials

UE - LD & Modeling - Terrain - Landscape - Oct 26, 2023

On a landscape actor with Nanite landscape enabled, set the bUseDynamicMaterialInstance property on a landscape proxy and setup a BP to call  SetLandscapeMaterialTextureParameterValue / SetLandscape ...

Material param reset bug on landscape

UE - LD & Modeling - Terrain - Landscape - Oct 25, 2023

From licensee:When a material instance is applied to a landscape in a scene and the user resets param in that material instance, that edit is not applied to rendered landscape (while it is if the ma ...

Non-edit layers landscape don't work adequately with Nanite landscape while painting

UE - LD & Modeling - Terrain - Landscape - Oct 24, 2023

Result : while displaying the Nanite version of the landscape, the paint layers behave erratically (see video : [Link Removed])  If rebuilding the Nanite data, the bug gets fixed until the user sta ...

Landscape layers ending with _0, _1, etc. don't work

UE - LD & Modeling - Terrain - Landscape - Oct 19, 2023

Result : only the layer not ending with _0 or _1 will actually render (i.e. Layer0 in the previous example) Expected result : all 3 layers can be painted, no matter their name ...

Landscape nanite height mismatch

UE - LD & Modeling - Terrain - Landscape - Oct 17, 2023

From licensee: The height of Nanite rendered landscape does not match the height of non-nanite landscape. The error gets worse if you increase the Z Scale of the landscape actor. Our project rec ...

Nanite landscape mesh has a significant difference with normal landscape when using large Z scale value

UE - LD & Modeling - Terrain - Landscape - Oct 17, 2023

Result : there are significant differences between the generated Nanite mesh and the original landscape mesh (see [Link Removed]) Note : the bug was originally reported on this UDN : [Link Remove ...

Landscape Resize Tool Stall

UE - LD & Modeling - Terrain - Landscape - Oct 3, 2023

From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...

Building Nanite on a Landscape with Visibility Mask multiple times gives an Assert

UE - LD & Modeling - Terrain - Landscape - Aug 28, 2023

Repro Rate 15/25 Regression set to Yes as this was not found on //UE5/Release-5.2 CL 26001984 Binary Building Nanite with a Landscape that has a material including Landscape Visibility Mask still ...

Assert when creating new landscape

UE - LD & Modeling - Terrain - Landscape - Jun 16, 2023

Generated from CrashReporter ...