Unable to save project due to user created blueprint node that creates user created object

UE - Gameplay - Blueprint - Apr 28, 2015

When a user creates a blueprint node of their own that is used to spawn a user created object, the project becomes unable to be saved after the blueprint is put into use. ...

FVoiceSerializeHelper doesn't add references to AudioComponent instances

UE - Networking - Apr 28, 2015

"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...

Clients Joining a session destroy and recreate all actors in the level upon joining

UE - Networking - Apr 28, 2015

When a new client joins a server all of the actors will be replaced with new copies of themselves. This will cause things like the construction script and event begin play nodes to fire off every ti ...

Editor fails to create WebSocketNetDriver class

UE - Networking - Apr 28, 2015

When the Experimental HTML5 Networking Plugin is enable in the editor it allows for C++ classes with the WebSocketNetDriver parent to be created. Creating a C++ class of this type fails in the edit ...

Fixup Redirectors doesn't work in the editor

Tools - Apr 28, 2015

Fixup Redirectors doesn't work in the editor when showing redirectors using the filter and then choosing Fixup. The maps that reference the redirectors aren't being checked out and fixed. I'm just g ...

Pressing multiple buttons in UMG at once doesn't work

UE - Editor - UI Systems - Apr 27, 2015

Pressing a UMG button and pressing another at without releasing the first causes the first button to release. ...

Too large project icon image causes engine to crash

Tools - Apr 27, 2015

The engine will crash if you upload a project icon that's way too large for the 192x192 area. It'll also crash when you open that project back up and try to access the project settings ...

Trace complex for assets simulating physics does not show accurate collision

UE - Gameplay - Apr 27, 2015

When using Trace Complex in a LineTraceByChannel node does not give accurate results when object is simulating physics and scaled. The scaled root mesh in the BP will only register its collision rat ...

The World Outliner doesn't refresh after Seamless Travel

Tools - Apr 27, 2015

The World Outliner doesn't refresh after Seamless Travel. Enabling any of the View Options will refresh the list to properly show the actors in the current level. Reproduced in 4.7.6 binary and Mai ...

Crash on device When using 'shot' console command on a iOS metal device.

UE - Platform - Mobile - Apr 27, 2015

When entering the Console command 'shot" on an iPhone 6+, the device will crash immediately. Tested on an iPhone 6+, iPhone 5 (8.1), and a Galaxy Note 10.1 Tablet. Unable to test on 2522625 becaus ...