Translucent Materials do not work well with Depth of Field

UE - Graphics Features - Apr 10, 2015

Depth of Field do not work well when using a translucent material, even if the material has no opacity set. Image attached as reference. Light brown colored mesh is translucentGray mesh is opaque ...

In Shooter game if the menu is brought up via a controller and then exited via a controller then the mouse will lose focus (only in PIE)

Docs - Samples - Apr 10, 2015

UDN User reported that when they use a controller to bring up and exit out of the menu in shooter game that the mouse will lose focus. This only occurs in PIE. ...

MAC: Crash on startup

UE - Platform - Apple - Apr 10, 2015

"MacBook pro 13 2015 with yosemite 10.10.3 just crashed after launching ue4." The problem is that the recently introduced calls to IsRHIDeviceNVIDIA occur before the Mac code sets the GRHIVendorID ...

Landscape corruption in editor

UE - LD & Modeling - Terrain - Landscape - Apr 10, 2015

Two licensees are reporting visible landscape corruption when opening their level in the editor, which goes away after various actions - opening the landscape editor or building geometry. PIE / game ...

Able to rename redirectors by clicking on their name in the content browser twice

UE - Editor - Content Pipeline - Content Browser - Apr 10, 2015

While you are unable to rename a redirector in the content browser by right clicking it and selecting rename (the option is grayed out) or by pressing the F2 key (no effect), you can actually click ...

Importing an FBX twice will cause a crash

UE - Platform - Linux - Apr 9, 2015

When importing an FBX into a project if the "Import" option is chosen rather than "Import All" then importing the same FBX a second time will cause the editor to crash. ...

Editor shortcuts can cause conflicts with input bindings (PINW)

Tools - Apr 9, 2015

Edit MattK: I think the simplest and safest solution to this is to simply prevent all input from leaving a running play in editor viewport. A user wants to bind CTRL key to crouch, and when they u ...

Editor crashes when setting return value pin to object variable in widget blueprint

UE - Gameplay - Blueprint - Apr 9, 2015

Editor crashes when attempting to set an object variable to a return value within widget blueprints. Frequency: 2/2 Crashreporter: [Link Removed] ...

Creating an asset with the same prefix as another cancels name change process

UE - Platform - Linux - Apr 9, 2015

When creating an asset, if the beginning of the name is the same as the full name or another asset it will cancel the process Workaround: Adding a change (such as "X") to the beginning of the seco ...

Cannot import multiple assets to content browser at once on Linux

UE - Platform - Linux - Apr 9, 2015

When importing assets in the content browser only one asset can be selected at a time. Ctrl+LMB does not select more than one asset. Shift+LMB does not select a group of assets. ...