Shots have little visible indication when they are overlapping

UE - Anim - Sequencer - Sep 15, 2016

Shots have little visible indication when they are overlapping. This can cause some visual confusion as to why events and spawnables from a shot that looks like it should end are still triggering ...

Spawnable actors visible for one extra frame on cut between subsequences

UE - Anim - Sequencer - Sep 14, 2016

Spawnable actors visible for one extra frame on cut between subsequences ...

If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game

UE - Anim - Sequencer - Sep 8, 2016

If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game. It appears to work when you hit play in the Sequencer Editor, but doesn't work in game. ...

User confusion over Visibility/Hidden in Game track

UE - Anim - Sequencer - Sep 6, 2016

User confusion over Visibility/Hidden in Game track. We're running into some issues where it's only switching Hidden in Game when you Play, which essentially does nothing with lights, among other p ...

Incorrect translation from matinee move sub tracks to sequencer

UE - Anim - Sequencer - Sep 6, 2016

https://udn.unrealengine.com/questions/310154/converting-matinee-to-sequence-bugs.html#answer-310221 ...

Access violation when calling Stop + SetSequence from Event set in Event Track

UE - Anim - Sequencer - Sep 5, 2016

When using the Event Track to call an event in the Level Blueprint that stops a LevelSequence and then assigns that LevelSequence from another will result in an Access Violation. ...

Sequence recording in standalone crashes

UE - Anim - Sequencer - Sep 5, 2016

We use GetEditorWorldCounterpartActor in the sequence recorder which cant work in standalone builds as it relies on GEditor. The best fix would probably be to just add a guard for GEditor to GetEdit ...

Master sequence dialog button is hidden

UE - Anim - Sequencer - Sep 2, 2016

Stop>Set Sequence>Play causes spawnables to be duplicated

UE - Anim - Sequencer - Aug 30, 2016

Stop>Set Sequence>Play causes spawnables to be duplicated There is an alternate repro (see attached image) that uses Create Level Sequence Player, but that one seems expected since it is, well, cre ...

Event does not fire at end of playback range

UE - Anim - Sequencer - Aug 29, 2016

Event does not fire at end of playback range. This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid? I have some test content set up in //UE4/Main QAGame QA-Promoti ...