The "servertravel" command doesn't function when running ShooterGame in Editor. A warning will show up in the Output Log: LogWorld:Warning: UWorld::ServerTravel: Seamless travel currently NOT supp ...
If a blueprint based on a custom World Settings class is set in the project settings then the editor crashes on open ...
If you interrupt a SetViewTargetWithBlend with another SetViewTargetWithBlend, it snaps to the second ViewTarget instead of blending back. ...
When switch the game mode away from game only the mouse axis events no longer tick off or return a value. ...
In the description for delta time given for the tick event it states "Game time elapsed since last call to Tick". This sounds as though it is supposed to calculate the time in between ticks. However ...
Duplicating a level duplicates any Child Actor components of Blueprint Actors in the original level. Reproduced in 4.8.3 binary and Main (//depot/UE4/Promotable-CL-2635815) ...
If an actor has had simulate physics enabled and then the console command Slomo 0 is used, force will be added to the mesh, causing it to fly. ...
Setting simulate physics for a component of an actor will cause that component to not react when the actor root is updated. ...
If a skeletal mesh component is has SetTickableWhenPaused set to true then the editor will crash when the game is paused. This happens when set in blueprint or code. ...
The Camera Shake Class no longer allows for indefinite shaking via setting a negative value in the Oscillation duration, per the tooltip instructions. This happens when using either the Play World ...