Enum data is not correctly setting names in the data table when pulling data from a .csv file. ...
Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event. ...
BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...
Empty reroute nodes lead to an error on compile with links that switch focus away from the BP Editor tab and onto the Level Editor tab when clicked. ...
I could not repro their issue in main. They supposedly recently upgraded to 4.5. I was wondering if you could divide an conquer, and figure out when we fixed this. **EDIT** Was able to repro in mai ...
Performing a Hot Recompile in the Editor after adding a BlueprintImplementableEvent to code class does not have the new event added to the right-click context search window in the Event Graph of a B ...
Compile error occurs when attempting to spawn a child blueprint from a parent blueprint. ...
A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...
Adding a Local Variable to a blueprint Construction Script will cause a crash ...
Internal Compile error received from rearranging Format Text nodes Output Log of Error: LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 2); please ...