A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...
Adding a Local Variable to a blueprint Construction Script will cause a crash ...
Internal Compile error received from rearranging Format Text nodes Output Log of Error: LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 2); please ...
The infinite loop reporter is reporting every infinite loop by popping up a window for each problem loop. So if you have an actor with 3 loops that trigger the infinite loop error and then you have ...
The root component of a Blueprint is determined by the order in which the components are defined in the constructor of a class (the component defined first becomes the root component). Trying to set ...
When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...
The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node. ...
Right-clicking in the Event Graph of a second Blueprint created using Create Blueprint Using This... will crash the editor. Crash Report: [Link Removed] Call Stack:<unknown module>! KERNELBASE!Rai ...
Custom Blueprint nodes no longer appear in the event graph. This was working in 4.5.1, but no longer works in 4.6 and Main. Previously working: CL 2336109 No longer working: CL 2374938 CL 2375748 ...
Set Members in Struct node doesn't work if the Struct is contained within an Array. ...