Any global tabs summoned while a blueprint breakpoint is triggered will have its movement constrained to the level viewport. ...
If StepIn is performed on a module for which the Interface function is not defined, a crash will occur. ...
The order of variable categories in the My Blueprints tab does not match the order of the variable categories in the Details tab when Class Defaults is selected in the Blueprint Editor. This is most ...
Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...
REGRESSION: Yes, does not occur in 4.17.2 Ensures occur when reparenting a child blueprint that has a Call to Parent Function in a function from a Blueprint Interface. ...
This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. Source Context 420 void UEdGraphPin::BreakAllP ...
The Inherited StaticMesh Component in a Child Blueprint of a Parent Blueprint disappears when compiling the Blueprint. Regression: Yes Occurs in: 4.17.2, 4.18(Preview), and 4.19(Main) Does not o ...
Giving the Blueprint Interface Function and the Widget Blueprint Variable the same name, then adding the Blueprint Interface to the Widget Blueprint, causes the editor to immediately crash when comp ...
A crash occurs when diffing a blueprint that contains an array that has changed from an Object Reference to a Soft Object Reference. Note: I figured that this could be related to another bug that I ...
When adding a Breakpoint within the "Blueprint Class Actor" editor using "Event Tick," the mouse cursor becomes constrained within the editor window box immediately after pressing Play. The mouse cu ...