Wire thickness settings appear to affect the wrong wires

UE - Gameplay - Blueprint Editor - Sep 28, 2017

When changing wire thickness in the editor preferences the setting appear to affect the wrong types of wires. ...

Changing Child Actor Class does not update Child Actor Template

UE - Gameplay - Blueprint Editor - Sep 28, 2017

WHen the Child Actor Class value is changed in a blueprint, the Template name is not updated. Note: The Settings uner the Child Actor Template dropdown DO update when the class is changed. Workaro ...

Reset to default arrow doesn't appear for BP Struct variables in Blueprints

UE - Gameplay - Blueprint Editor - Sep 22, 2017

When a variable of a struct is added to a blueprint, the reset to defaults arrow does not appear when the variable values and struct defaults differ. Note: A child of (or placed instance of) the bl ...

Crash upon diffing Blueprint that was reparented when its previous parent has already been deleted

UE - Gameplay - Blueprint Editor - Sep 20, 2017

When attempting to diff a Blueprint that has been reparented when the previous parent no longer exists in the editor, a crash occurs. The crash is due to the editor attempting to reference the delet ...

Default value lost when placing a struct within a user defined struct

UE - Gameplay - Blueprint Editor - Sep 18, 2017

The default value of a child struct that is added to anther struct is not retained in the parent. An example would be if the child struct contains an integer, the default value when added to another ...

Ensure undoing pin split - Found K2Node_CallFunction_429 ('K2Node_CallFunction') that does not belong to EventGraph.

UE - Gameplay - Blueprint Editor - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 Ensure occurs when undoing the splitting of a pin. ...

Pasted collapsed graph with Map pins has additional pins.

UE - Gameplay - Blueprint Editor - Sep 8, 2017

A pasted collapsed graph node will have an additional pin, with the value set to a struct type. This seems to only occur with maps where the value was originally set to a type with multiple values ...

The instructions to add a new parameter on event dispatchers in My Blueprints is out of date.

UE - Gameplay - Blueprint Editor - Sep 1, 2017

The "Inputs" section in the details panel states "Please Press the + Icon Above to Add Parameters," but there is not a "+" icon above. There is now a "New" button to create a parameter. ...

Incorrect tooltip message when dragging a component from the tree to the graph

UE - Gameplay - Blueprint Editor - Aug 31, 2017

REGRESSION: Yes, does not occur in 4.17 When dragging a blueprint component from the Component tree into the graph, user receives an incorrect tooltip message (same one if they attempt an incorrect ...

Changing transform coordinate mode in blueprint editor does not dirty the blueprint

UE - Gameplay - Blueprint Editor - Aug 29, 2017

When changing the transform coordinate mode for a component in the blueprint editor, the blueprint isn't dirtied. This could be what's leading to [Link Removed] ...