Tessellation Materials are not working on Landscapes

UE - LD & Modeling - Terrain - Landscape - Dec 17, 2019

Tessellation is not working on landscapes, but it does works fine on static meshes. This is a regression from 4.23.1 (CL-9631420) where the tessellation was visible with this setup. This was tested ...

Landscape Resample Tools does not keep Streaming Proxy

UE - LD & Modeling - Terrain - Landscape - Nov 25, 2019

alone ...

Landscape Resample Crashes Editor in Sublevel Map

UE - LD & Modeling - Terrain - Landscape - Nov 25, 2019

Landscape Spline Width/Side Falloff does not respect Unreal Units.

UE - LD & Modeling - Terrain - Landscape - Nov 15, 2019

The user reports that the Landscape Spline Width and Side Falloff isn't respecting Unreal Units in the Editor. The usage for comparison is a Cube that is scaled up 7x to Splines that have a Width of ...

[Feature Request] New InstancedStaticMeshComponent API: Add Multiple Instances

UE - LD & Modeling - Terrain - Landscape - Oct 24, 2019

Licensee says that adding multiple InstancedStaticMeshComponent instances can be very slow (main bottleneck being the physics building). I think there's a good case for a method something like:   ...

Simple collision Landscape returns incorrect physical material

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2019

When a landscape uses simple collision, the returned physical material can be mismatched. This seems to be a result of ConvertHeightfieldDataForPhysx within ULandscapeHeightfieldCollisionComponent: ...

Landscape LOD tessellation is broken in 4.24

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2019

Landscape LOD tessellation creates big holes in landscapes. ...

[CrashReport] UE4Editor-Landscape!ULandscapeComponent::FillLayer(ULandscapeLayerInfoObject *,FLandscapeEditDataInterface &) [LandscapeEditInterface.cpp:1898]

UE - LD & Modeling - Terrain - Landscape - Oct 11, 2019

Generated from CrashReporter Unhandled exception ...

VR Mode - Landscape Mode - Flatten tool crash

UE - LD & Modeling - Terrain - Landscape - Sep 25, 2019

Crash will occur when attempting to use Flatten tool on landscape while in VR Editor. Confirmed in 4.24 MAIN @ CL 9084132 Confirmed on Vive and Rift ...

Long Load Times With PIE When Using Tessellation On Landscapes

UE - LD & Modeling - Terrain - Landscape - Sep 24, 2019

When having large landscapes with a tessellated material, loading time after hitting Play in Editor is much longer than in 4.22. Found in 4.23 CL# 8386587 and 4.24 CL# 8971176 Working as expected ...